class DamTypeBomber extends WeaponDamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictemHealth <= 0 && FRand() < 0.4 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'taskforces.TFParaTClass'
     DeathString="%k sent %o death from above."
     FemaleSuicide="%o threw her bombs at her own feet."
     MaleSuicide="%o threw his bombs at his own feet."
     bDetonatesGoop=True
     KDamageImpulse=30000.000000
}
